

Lastly, try not to let under-employment occur. So, when fire risk starts getting high, you cut engineering, and bring back prefectures, or vice versa. If you want to do some serious micromanaging, cut prefectures or engineering posts, but only one at a time (keep one running, always). Need more people? Drop entertainment.or if you like, health/education. The people living in the block will supply more than enough to support the services, and pump additional workers into your pool.Īnother way to do this is to upgrade housing: if you currently have medium insulae, upgrade a block or two to large insulae, and watch the people pour in.Īlso, lower employment priorities.if you have 3 forts, and all are fully supplied, drop military to 8. Getting them up to that thing before small casas (doh.i forgot its name ) isn't hard some fountains, a few plazas, market, theatre and a school should do it, even for large blocks (you may need 2 of each for lg blocks). Therefore, while you shut down resources, start making some major city additions, adding residential areas wherever. Build an extra clay pit sacrifice something elsewhere.Īnyway, the stuff in the warehouse will run out. So, i could build 1 clay pit, 2 pottery workshops. For example, lets say i'm starting pottery/clay.

So, build an extra raw material gatherer let the raw materials build up in a warehouse (the more, the better), and then when the shortages come, shut down the raw materials, and let the warehouses supply.

We all know that 1 raw material gathering site can supply 2 manufacturers. įor raw materials, prepare for worker shortages. One usually experiences major under-employment in the early game.Īround that time, you probably desparately need every industry you're running.įor farming (food-wise), shut down everything except wheat, or whatever food you're concentrating on.

Encouraging immigration is probably the best way.
